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Showing posts from February, 2018

Fifteenth Week Blog Post for Project

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Project Blog Week Fifteenth: This  is my fifteenth blog post for my modelling project, continuing where I left off on the previous post. I decided that the first task was to form more detail to the back of the car, so I selected the extruded inwards faces that were meant to replicate this detail. Because it needed to be pulled out as on the actual car it sticks out slightly, so I pressed  E to extrude then I deselected it to create a new geometry, which I then shrunk down in size a bit and pulled out to create the detail at the back of the car. The second thing that I decided to work on was to create the roof. I did this by selecting all of the faces that make up the roof looking from the top view reference image, then I pulled it up a bit and then I pressed E to extrude to create a new geometry which I matched with the right view reference image. I then had to shrink it a little on the x axis and the whole object to create the basic shape of the roof.  Having done ...

Fourteenth Week Blog Post for Project

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Project Blog Week Fourteenth: This  is my fourteenth blog post for my modelling project, I continued to create the remote controlled sports car for my toy scene. Last time I had finished creating both the back and front wheel arches and I am now moving on to create the front grill and some detail on the body of the car. I have still kept the car wheels hidden in order to make it easier for me to create some of the detail.  Firstly I started with the bonnet of the car putting in edge loops around the air intake on the reference image, then I selected certain vertices in line with the shape of the air intake. After which I selected the faces of the air intake, pressed E to extrude, then I deselected it, then I shrunk the selected faces on the x axis and shrunk down the whole selected area. Then I pushed it down slightly into the car, also I extruded two faces on the air intake to make it look more realistic. Secondly I moved onto the front grill of the car and basically I d...

Thirteenth Week Blog Post for Project

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Project Blog Week Thirteen: This  is my thirteenth blog post for my modelling project. I continued to create the remote controlled sports car for the toy scene I am making. Last time I left this model with the wheels slotted in place but now I had to create the wheel arches, so I decided that it would be better to hide the wheels to make it easier to create these arches.  Firstly I created the front wheel arch by deleting the square face where I wanted the arch to go, then I put loop edges in line with the vertices point of the flat wheel template. After this I created faces to make this space more rounded and not as square as it was. Then I selected the upper five edges of the wheel but left the bottom two and increased the size to match the reference image, and beveled it to give the arch a thickness. After all this was done I deleted the wheel template to form the wheel arch, it just needed to be extruded inwards to fill in all of the gaps create by deleting the square...

Twelfth Week Blog Post for Project

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Project Blog Week Twelve: This  is my twelfth blog post for my modelling project. I mentioned on my last post that I had started to make my remote controlled sports car and controller. I decided to start by creating the controller for this I used basic shapes like cylinders, cubes and spheres to form a basic control. For the car I had already created the basic shape, this I then stretched the full length of the car shown in the side view blueprint. Then I mirrored this shape by deleting one face then adding a mirror modifier to the cube, I did this so that I only had  to work on one side of the car as the other side is mirrored. The next step was to shape the front and back of the car by manipulating the edges and vertices by following the reference images that I setup using the top, right, back and front views. The final stage was to create the basic shape for the wheels. I did this by using the 'cursor to selected' tool which snaps an object to the select...